![]() No mech limit, 320 ton lance MINIMUM, for one of the Steiner Alliance III choicesħ5 ton mech limit, 240 ton lance limit for Succession I & IIĦ0 ton mech limit, no lance limit, and only for one of the The Baying of Hounds III choicesĥ0 ton mech limit and only 1 mech, but only for one of the The Steel Beast III choicesĥ0 ton mech limit, no lance limit, for Marik Alliance I & II, and one of the III choices. No mech limit, 230 ton lance limit, and only for Bourbon & BattleMechs IIĥ0 ton mech limit, no lance limit, but only for one of the Davion Alliance III choicesħ5 ton mech limit, 240 ton lance limit for Double Agent I & IIĥ5 ton mech limit, 200 ton lance limit for Hearts and Minds I, and one of the II choicesĥ0 ton mech limit, no lance limit, for Marik Alliance I & II, and one of the III choicesħ5 ton mech limit, 240 ton lance limit but only for one of the Of Unknown Origin III choicesĥ5 ton mech limit, 200 ton lance limit for One Man's Trash I, and one of the II choicesĥ5 ton mech limit, 200 ton lance limit for Prototype I, II, IIIħ5 ton mech limit, 240 ton lance limit for Siegebreaker I, II, IIIĥ0 ton mech limit, no lance limit, for Steiner Alliance I Does anyone know of any 1.9.1 data that renders this information incorrect? Beyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. So, in my third career playthrough i wanted to be ready for the flashpoint mission where you fight the Steel Beast. So, I searched through the files listed in the Battletech DLC design data ( ) and compiled the results here. I was surprised that there wasn't a ready reference already made for this subject.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |